ÀÌÁ¤¹Î/Lee Jung Min
Animation is the effective tool what embraced many kinds of narrative.
Now it expands its own area from the center of digital contents, and it¡¯s not just a product but also a sort of source-contents.
I started from humanities, and after majored in cartoon & animation, worked in mainstream from 1993.
I developed the solution of digital animation process, and made educational product, multimedia contents,
safety demonstration, commercial film, virtual museum and web contents etc.
On the other hand I¡®m concerned about body and mind.
Finding body and mind is important in my life, and animation is also a very suitable tool in order to express the situation of body and mind.
I think the direction of ubiquitous technology is facing human¡¯s body and mind.
So, the works I am planning are towards packaging animation contents including narrative and interactive structure.
Because I believe the possibility of Korean animation is in new window area.
±èÀÇ°Ç/Kim Ui Geon
1990 ~ 1998 Graduate school of Theater & Cinema, Hanyang University.
1994~2003 Animation Producer, SICAF Curator, etc.
2004~2009 Theme Park Business Planner, Visionworks & Cuzco
2011~2015 Expert of Film Animation Team, CJ E&M
2016 President & CEO, AC Company.